J0anna (Joanna S. Robinson)
BA: Communications, Media, Culture & Society (Honours)
MA: Popular Culture (Online Communities)
I am a Social Media and Virtual Worlds Strategist and Online Community Manager for a variety of businesses including the Centre for Digital Media.
I've worked on projects using online technologies in a variety of areas including education, health care, green technology, and theatre.
I have several years experience in teaching and research in areas such as Digital Media, Popular Culture and Sociology. I've also spent time collaborating with my digital media students on a variety of interesting industry projects and managing online communities and events. I'm also passionate about virtual worlds and theatre; recently I was the Virtual World Content Designer for the theatre production SPINE, part of the Vancouver 2010 Cultural Olympiad.
J0anna's Selected Publications:
Magy Seif El-Nasr, Thanos Vasilakos, and Joanna Robinson. Process Drama in the Virtual World - A Survey. International Journal of Arts and Technology (IJART), Spring 2008 issue, 2008.
Robinson, Joanna. (2007). "Playing with Gender: Performance and Subversion in Resident Evil Online"
Women in Games conference proceedings, July 2006.
J0anna's Selected Presentations:
"Tough chicks & femme fatales: A discussion of the rise of the female hero with a focus on film & video games" Guest Lecture for Visual Story class, Masters of Digital Media Program,Centre for Digital Media, Great Northern Way 2007 & 2008. http://www.slideshare.net/jrobinson/tough-female-characters-femme-fatales-in-film-video-games-presentation
Radical Entertainment Lunch & Learn Keynote 2008
BCNet Conference 2008 Panelist "Building Virtual Worlds at the Centre for Digital Media"
International Association of Business Communicators – British Columbia Chapter, BCIT 2008
http://www.slideshare.net/jrobinson/second-life-as-a-communications-tool-masters-of-digital-media-second-life-iabc-2008-presentation
VIDFEST Virtual Worlds Panel 2007
Educause 2007 "Virtual Worlds & Education: The Virtual Centre for Digital Media"
"The support we received for the Hot Topic Discussion at EDUCAUSE's Annual Conference this last October in Seattle was impressive. In fact, the idea of teaching and learning in a virtual environment drew big crowds for each session. People were sitting on the floor for our Hot Topic Discussion, they had to turn people away from Joanna Robinson's presentation, and there were over 200 people at the panel discussion that included several of our fellow SLEDers (congrats to all!)." (ArtSpace SL Blog)
Dr. Gerri Sinclair & Joanna Robinson. (2007). "Modding the Matrix: Combining Virtual and Physical Worlds for Learning" NMC Summer Conference 2007
http://www.slideshare.net/jrobinson/modding-the-matrix-combining-virtual-and-physical-worlds-for-learning-nmc-2007
"Blending Realities @ the Centre for Digital Media" Virtual Green Screen Project for NMC Symposium for Creativity in Second Life.http://www.youtube.com/watch?v=gLTDwzpPWMI
Robinson, Joanna, Tracy Kennedy & Dr. Gerri Sinclair. (2007). "Modding the Metaverse: The Pedagogy of Participation" Research presented the Association of Internet Researchers Conference 2007.
http://www.slideshare.net/jrobinson/modding-the-metaverse-the-pedagogy-of-participation-aoir-2007
Robinson, Joanna. (2007). "Playing with Gender: Performance and Subversion in Resident Evil Online"
Women in Games conference, July 2006.
"Online Gaming Clans as Peer Cultures" - March 22, 2006. Guest Lecture - Child and Youth Studies 4P02 - Peer (Cyber)Cultures (Brock University)
"Investigating Gender and Identity in MMORPGs" - March 20, 2006. Guest Lecture - Communications 3P90 - Advanced Topics in Digital Culture (Brock University)
Kennedy, Tracy and Joanna Robinson. (2005). "Does Gender Matter? Examining Conversations in the Blogosphere".
Research presented at the Association of Internet Researchers Conference, October 2005.
Selected Conference Panels Chaired by J0anna:
"Technology and the Local" - Popular Culture and the Local, May 2006.
Conference Organizing Committee - Popular Culture & the Local Conference, Brock University May 12-13 2006.
"Stereotypes, Coherence and Games" - Canadian Communications Association, June 2006.
